All posts in augmented reality

Learn how to create content in VR, VR, MR, WebVR & immersive 360 films at the Public VR Lab

Learn VR & AR at BIG/The Public VR Lab
Learn VR & AR at BIG/The Public VR Lab

Learn VR & AR at BIG/The Public VR Lab

The Public VR Lab has seven different ways you can learn to create in VR, AR, MR and immersive 360 videos, and equipment you can use to create! Whether you’re an educator, a developer, a programmer, or a traditional media maker, we’ve got a class, a hackathon or an informative event for you to learn!

360 Filmmaking & Storytelling Training for Media Professionals
Friday, November 30th, 12:30-4:30 pm
Description: In this half-day, hands-on training, you will learn how to use emerging media tools to create immersive stories using 360 videos and apply to your media work.

Practical Online Virtual Reality in Higher Education
Thursday, December 6th, 7:00-10:30 pm
Description: This workshop provides an introduction to the use of Multi-User Online Virtual Environments (MUVEs) in the classroom and the basic ways they are used to convey information and opportunities for project-based learning with commonly available platforms.
Dev Jam for the Vive and Vive Focus 

Saturday, December 8th, 9:00 am-9:00 pm
Description: Come join us and HTC’s Dario Laverde for a whole day of creation and collaboration with HTC Vive and BostonVR. This jam runs all day, and Dario will teach a two-hour class, Unity Programming for the HTC Vive, Vive Pro, Vive Focus and Vive Trackers, for all who are interested in the morning.

Sign up here for ONLY the jam: https://www.eventbrite.com/e/devjam-for-the-vive-and-vive-focus-tickets-51735748015

Civic XR: Using XR in the Public Interest

Join Boston VR & The Public VR Lab on Monday, December 10th from, 5:30-9 pm to demo and hear about ways civic-focused technologists are using VR/XR in the public interest space. Register here: https://www.eventbrite.com/e/civic-xr-using-xr-in-the-public-interest-tickets-52691286055

Collaborations, XR for Change & Job Training Programs for Youth

As June ends, we’re celebrating all things Community Media and Community XR! Join us today at 3 pm EDT I’ll be presenting on Community XR today on a national webinar for the Alliance for Community Media (ACM). Register here for:

Community XR: How VR/AR/360 Can Extend Your Community Media Mission

This week we’ll be at XR for Change in NYC, launched this years’ Crowdsourced Boston community arts project to have 40 teams remake a scene from Ferris Bueller’s Day Off.

We taught a media training to our job training youth program who then successfully pitched a reporter on their story before taking them on a career eye-opening trip to meet and learn about VR, marketing, and diversity initiatives from Colin Burch, VP of Marketing & Broadcasting at the Red Sox!

This month we were also featured on Hubweek’s blog, an amazing festival here in Boston focused on the synergy of art, technology, advocacy, community-building and health that we’re honored to be a partner with and a collaborator. This interview focuses on our new artist-in-residency pilot and our collaboration with talented artist, Nathan Miner.

https://medium.com/@HUBweek/featured-collaboration-brookline-interactive-groups-kathy-bisbee-and-artist-nathan-miner-bff42482b6a6

Upcoming Events at the Public VR Lab: March 2018

Mozilla WebVR

St. Patrick’s Day Hackathons on WebVR & AR at the Public VR Lab on Saturday, March 17th, 2018: Co-sponsored by Mozilla, Fasility, Boston VR 

Mozilla WebVR

BIG, the Public VR Lab, Fasility, and the Mozilla Foundation invite you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.

Mini-WebVR Hack: 1-6pm on Saturday, March 17th, 46 Tappan Street, Brookline MA at BIG

Register here:

https://www.eventbrite.com/e/mozilla-webvr-experience-challenge-mini-hack-tickets-43608581441

Bring your WebVR skills to the next level at this one-day mini-hackathon at Brookline Interactive Group (BIG) hosted by the Public VR Lab and Fasility, in partnership with Mozilla Foundation.

Mozilla invites you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.This mini-hack will offer workshops and mentoring to help you meet the challenge! Participating is an awesome way to gain experience in WebVR and become a part of the open-source VR community.

Submissions are due to Mozilla by April 2, 2018. By the end of the day’s mini-hack, you’ll have improved your plan, prototype, or in-progress project to help you along the path to a successful submission.

Refreshments will be provided during the afternoon and the event will conclude with time to share the day’s results and vote for superlatives.

This hack is in partnership with the Mozilla Foundation, hosted at BIG & the Public VR Lab, in collaboration with our awesome WEBVR partner, Fasility.

You can join our Public VR Lab Meetup group to learn more about hacks and events at the Public VR Lab!

Mohammad Azam

Mohammad Azam

The second hack is with Boston VR on augmented reality (AR) and using AR Tookit.

ARKit and Open Projects With Mohammad Azam

Register here: https://www.meetup.com/Boston-Virtual-Rea…/events/248213026/

Mohammad Azam (http://www.azamsharp.com/) is a well-known ARKit guru and instructor. He will give a free class on ARKit at 10:15AM, open to the public. The class will start with learning the basics of ARKit development and then dive into intermediate topics. Azam will also provide free access to his best seller 8+ hour Udemy course on ARKit and his ARKit development book.

The rest of the day, until 6:00pm, will be a chance for everyone to work on their own VR and AR projects. We’ll have one or two htc vives, an Oculus rift, a hololens or two, and so on. However, the resources and emphasis will be on ARKit. We will gather as many ARKit experts and other resources as we can and add them here, as they are found.

An iPhone 6S or above is required to run ARKit applications.

We will begin at 10:15 am sharp.

There will be a small $5.00 fee to pay for pizza and snacks. If you cannot afford it for any reason, please contact jeff@enterprisevr.com and we’ll give you complimentary ticket.

 

Building a Community VR Movement: The Lab Featured in MIT’s Immerse Publication

The Co-founder and Director of the Public VR Lab, Kathy Bisbee, was one of several immersive storytelling thought leaders featured in a recent MIT publication, Immerse, in an article about Who is VR for? Kathy shares her expertise and thoughts about building a national movement for Community VR, a phrase she’s used to describing how community media and place0-based arts organizations can develop to create hyperlocal immersive stories, games, journalism, and experiences in VR by collaborating, co-funding, and partnering with media outlets, municipalities, libraries, community media arts organizations, film festivals, and universities.

https://immerse.news/who-is-vr-for-20b3f077a912

 

 

Virtual Reality (VR) in the Public Interest….

Tomorrow we’re driving down to Games for Change in NYC. As usual, I’m thinking about VR-in-the-public interest and how we can differentiate gaming from the many other ways we can learn, share, create and teach VR. At the Public VR Lab, we’ve been teaching our community and beyond for over a year now to use new tools and equipment for community storytelling, immersive journalism, and documentary filmmaking in order to heal from trauma and to create awareness and action around the health of our planet. Here’s a few of this week’s highlights and resources we’ve seen so far in the space.

On the content creation side, our team is learning how we can deploy content, trainings and toolkits to our members, community of media makers and to share with other colleagues. While this may seem something drawn from the 1992 novel “Snow Crash” and its “metaverse,” it means the beginning of public creation tools and a door to many new social, creative and possibly economic platforms/spaces that are sure to follow for an almost ready VR-ready world. This might be the closest thing to Dreamweaver for VR that we’ve seen to date. P.S Snow Crash is a must-read.

Start Building Your VR Second Life in Sansar

Empathy-producing content can help us to understand what it is like to “be” a tree, or understand what it might be like to be in the body of another, and to feel “presence” that helps you to put yourself outside of your own experience. Feeling empathy inside of VR can even move us to action on issues like social and environmental justice in the “real” world.

VR-related technologies can help shape beautiful new ways we see ourselves, our current reality, and can shift our perception of what truth and reality are. VR can help us experience and understand many things from visceral perspectives that embody the experience of the “other.”

Tree, is a virtual-reality project that transforms you into a rainforest tree. With your arms as branches and your body as the trunk, you’ll experience the tree’s growth from a seedling into its fullest form and witness its fate firsthand. Tree elevates the concept of empathy in VR, helping the participant understand what it’s like to be a tree in the Amazon. I particularly love the redwood version of this created by Marshmallow Laser Feast (I so love this name!) with a haptic feedback vest that makes you feel like you are entering inside the tree. 

And this project, RIOT  whose filmmaker, Karen Palmer, will speak at our favorite festival for storytelling, the Future of Storytelling in NYC this October. According to FOST, she was inspired by the events in Ferguson, MO, following the shooting of Michael Brown, and created RIOT, an emotionally responsive, live-action film that uses AI and machine learning through facial recognition to allow participants to navigate though a dangerous riot. Palmer’s work challenges participants to understand other people’s lived experiences, and represents a powerful development in the emerging field of neurogames.

Another area of VR-in-the-public interest growth is in the health sector, and how VR can make us “think” differently and even heal from trauma. This New York Times had a great story today about the use of VR by therapists to heal patients from the fear and trauma of car accidents, the fear of heights, flying, spiders, PTSD, and other forms of anxiety and stress.

And lastly, the team at the Public VR Lab sat in on an insightful VRARA webinar a few weeks ago hosted with Robert Scoble as he shared his always intriguing insights about where tech and VR in particular is headed (here). Check it out!

Gateway Arts Visits the Public VR Lab

We’ve been super busy this month at the Public VR Lab and Brookline Interactive Group.

We’re hiring a new Assistant Director, have several summer multimedia programs (aka “camps”) for kids, launched new VR classes for adults, and co-coordinated Crowdsourced Boston to get ten other community media centers involved in re-creating Back to the Future! BIG’s talented members won three awards at the Alliance for Community Media‘s national Hometown Awards, and BIG won Best Public Access Station in the country! Woot!

We are laying our plans for our fall eleven-day film sprint, curating the immersive content and LIVE VR ART at the Northampton Film Festival for their September 27-October 1st, 2017 fest, in collaboration with our sister organization, Northampton Community Television (NCTV).

We’re launching a national collaborative on a VR project around immigration stories, and an affiliate program will be announced soon so that libraries, teen centers, arts and cultural organizations and media centers can learn to share VR with their communities, have the equipment and training they need to start a Lab on site and engage their communities in a conversation about the future of 3D computing!

Our VR demos are weekly, and recently we had Lead Boston, Brookline High School math camps, and the Gateway Arts program stop by for a tour and VR demos at the Lab.

Check out the cool vid of their folks playing for the first time in VR above!

 

DEADLINE EXTENDED: Immigrations Stories in Full Frame: Collaborative 360/VR Filmmaking

Collaborative Immigration Project: Deadline extended to 9/18/2017

We’re building a national collaboration project around 360 filmmaking, immersive journalism, and community storytelling. You’re invited to apply to join our team, and we’ve extended the deadline to help more folks apply to the project.

Join our cohort to learn, share, and create a 360/VR documentary project on “Re-imaging Migration” together over the next year, as well as a create traditional media content for our local, regional and national networks. We’ll even have an app, and insights throughout the project experts on immigration messaging, history of migration in America, and on interviewing techniques.

To Apply:

Please email info@brooklineinteractive.org with the following information:

  • Contact info for applicants
  • A description of your work and your organization (media center, news outlet, library, arts org, etc)
  • Your interest in 360 video and immigration stories in your community
  • Capacity: Describe the technical skills and interest of your team, storytelling, and journalism, as well as describing the immigration stories that you feel need to be shared from your community.
  • Describe a current collaboration you participate in and your experience in it. Why do you wish to collaborate with our project? What can you offer your cohort co-members?
  • Do you currently own any camera equipment? Any 360 equipment?
  • How able are you to meet monthly on a call with the cohort?
  • Application date is now September 18th, 2017 at midnight

We’ll begin our work together in late October/early November and it will continue through the summer of 2018.

Requirements: Team collaborative calls monthly to share successes, challenges, and opportunities,  webinars (optional), and training/tips on 360 filmmaking.

We’ll provide a 360 camera, an ambisonic microphone, training on 360 filmmaking, and on VR/AR technologies, and immigration interviewing techniques, and other topics and coordinate editing and submission of the final piece to film festivals as well as promote the work of the collaborative, locally, regionally and nationally.

We hope to together create a template for a strong immersive news/content sharing network, engaged communities, training programs, and collaborative, community-based VR projects.

We hope that we’ll find some best practices for how to work together as a national cohort group, developing our methods, techniques, strategies, funding, and distribution to create social impact in the area of immersive, empathetic immigration stories.

What Do You Want to Create at the Public VR Lab?

We need your help in developing the Public VR Lab! Click here to fill out our survey and earn a chance to win an Eco Dot or win a free Public VR Lab membership!

Thanks for your help in developing the Public VR Lab! Become a member and make amazing immersive media!

2017 VR Ecohack Highlight Reel

First Augmented Reality Location-Based Storytelling Project Launches about Boston Marathon Memories  

Last week the Brookline Hub wrote a story about our cutting-edge Boston Marathon Moments project, a collaboration to gather and share community stories in augmented reality (AR) with Traces, a startup founded by London-based neuroscientist, Beau Lotto. Read the story here:

http://brookline.wickedlocal.com/article/20160526/NEWS/160527132
Runners and spectators can add their own stories before, during, or after Marathon Monday through the Traces app, found at Traces.io. Along the marathon route on Beacon Street, near Coolidge Corner and Washington Square, spectators and visitors can use the app to view the stories floating through the air along Beacon Street, waiting to be discovered, caught, and read/watched.

BIG is partnering with Traces to create original local content to be placed around Brookline and the surrounding communities in the app, which community members can then view. Bisbee is interested in sharing and expanding this project, hoping next year to have each town along the marathon route involved in creating and sharing their stories along the Boston Marathon miles through their towns. Initially, this project will focus on the Boston Marathon route as it winds through two miles of Beacon Street in Brookline.

[Above: Our favorite Brookline runner’s Marathon Moment (so far!) that will be shared in augmented reality (AR) through the Traces app.]

To participate through the production studios at BIG, one can sign up to come in to BIG on a Tuesday evening or Wednesday afternoon to briefly talk about their marathon memories, which could range from a yearly tradition, standout memory, or even their thoughts on this famous event. Participating will take no more than 30 minutes. BIG will professionally film, edit, and produce a brief video for each participant, and then place their story along the marathon route in Brookline. Alternatively, anyone in the Boston area and on Marathon Monday can add stories directly through the Traces.io app to the “Marathon Moments” storytelling campaign.

To learn more and sign up for a time to film your marathon moment or to learn how to use the Augmented Reality app, please visit https://brooklineinteractive.org/marathon-moments/. For questions, please contact Erin Kinney at erin at brooklineinteractive.org.