All posts in WebVR

Lab Founder Kathy Bisbee Presents Keynote to National Telecommunications Professionals

Kathy Bisbee, Founder, Public VR Lab

Our founder and executive director, Kathy Bisbee presented a riveting talk on why the time is right now for community media and local government organizations to invest in a grassroots movement for community-based virtual reality, in the creative economy of VR, and in VR/XR storytelling.

Arrival: Immigration in Full Frame’s Participatory Media Installation is a Featured Artist at Boston’s Hubweek!

Arrival: Immigration in Full Frame
Arrival: Immigration in Full Frame

Arrival: Immigration in Full Frame

BIG and our project, the Public VR Lab, are proud to announce the launch of a participatory media installation on immigration and migration stories in Brookline and beyond. We’ll be sharing the first release of Boston and Brookline stories from Arrival: Immigration in Full Frame in our container at Hubweek from Wednesday, October 10th through Sunday, October 14th, 2018! 

In addition to watching these compelling XR/VR stories, visitors will also have the opportunity to record their own families’ immigration and migration stories onsite as part of an interactive component of BIG’s exhibit. These new stories will be included in a broader national project that features a VR/XR visual timeline, scheduled to launch as a separate immersive storytelling project in late 2019-early 2020 at film festivals, libraries, museums, and arts and cultural organizations nationwide. 

Please come by Hubweek October 10th-14th in Boston’s Government Center, check out the stories and share your own American arrival story!

https://2018.hubweek.org/page/1343122/the-hub

Online Release of Data Visualization Tools in Partnership with United Nations Environment Programme (UNEP), Brookline Interactive Group, The Public VR Lab and Datavized Technologies

Brookline Interactive Group (BIG), The Public VR Lab and Datavized Technologies are pleased to announce the public launch of “There’s Something in the Air” a VR data visualization experience exploring air pollution and global data over time around the globe that was presented at the United Nations Environmental Assembly in Nairobi, Kenya in December 2017.

PRESS RELEASE  MAR 22, 2018 09:00 EDT

(BROOKLINE, Mass., March 22, 2018) Launching March 22nd online and in virtual reality, the United Nations Environment Programme (UNEP), Brookline Interactive Group (BIG), The Public VR Lab, and Datavized Technologies are pleased to announce the public launch of “There’s Something in the Air,” a VR data visualization experience exploring air pollution and global data over time around the globe. The public launch coincides with the official launch of Datavized’s closed beta platform at the Data for Development Festival, the inaugural gathering of the Global Partnership for Sustainable Development Data in Bristol, March 21-23 and will be on view in the VR Data Play Space along with access to Datavized software tools and at the festival and the Bristol Data Dive on March 23.

The visualization, powered by Datavized WebVR software, was presented by the Public VR Lab’s team at the third session of the United Nations Environment Assembly “Towards a Pollution-Free Planet” of the United Nations Environment Programme (UN Environment) in Nairobi, Kenya on Dec. 4-6, 2017 to 800-1000 UNEA delegates, volunteers, NGOs, students, businesses, activists and world leaders, helping them to experience and understand environmental data stories in a new way.

The collaborative project was spearheaded by the UNEP, Brookline Interactive Group, The Public VR Lab, The EcoLearn Project, and Datavized Technologies to demonstrate how VR can create a paradigm shift to a more hands-on, visceral understanding of environmental issues through immersive data storytelling, and the physical sense of presence and increased empathy that VR provides. “There’s Something in the Air” presents estimates of air pollution based on fine particulate matter (PM2.5) and mean annual exposure by country every five years from 1990-2010 and yearly between 2010 and 2015. Data sources include the Health Effects Institute – State of Global Air.

“We want to inspire local communities to craft their own collaborative, immersive storytelling and visual data experiences, and to then be able to share their experiences and data with other communities around the world, with compelling, visceral and visual storytelling around critical issues in the public interest.”

-KATHY BISBEE, CO-FOUNDER AND EXECUTIVE DIRECTOR AT THE PUBLIC VR LAB

“The response of over 800 UNEA delegates and world leaders was absolute raw delight and enthusiasm for their experience of virtual reality. From the seven-year-old environmental activist, Sasha Bennett, to Ibrahim Thiaw, Assistant Secretary-General at the United Nations Environment Programme (UNEP), all remarked how very real and impactful their virtual reality experience was,” added Ms. Bisbee.

For the past two years the Public VR Lab has provided free community VR demos, launched a VR Academy teaching six different ways to create XR content, and began creating VR/AR experiences in the public interest, working with artists, local museums, education, arts and technical organizations, and with local government. The Lab is training the next generation of creators and environmental educators through a high school job training program, the VR Ecohack, a hackathon focused on mentoring new storycoders, and supporting immersive journalism projects like their collaboration with the Boston Globe’s STAT news team.

In 2018 the Lab launched a national collaborative VR filmmaking project on American immigration/migration stories with 15 community-based filmmakers and organizations from Alaska to Philadelphia, called Immigration in Full Frame. With the goal of accessibility in mind, the Lab recently began providing low-cost VR Demos & Creator Toolkits to libraries, schools, arts organizations, filmmakers, universities, governments, and other cultural organizations to build their capacity to demo VR, create local content, and to show that VR can be accessible and used in the public interest.

“There’s Something in the Air” features a customized visualization of the Datavized software tools scheduled to be released in 2018. Datavized immersive visualization technology, built on the WebVR API, enables users with efficient, easy-to-use, three-dimensional geospatial templates for mapping global, national and city data visualizations. The startup, headquartered in New York, is currently expanding its closed beta program working with pilot partners in industries including government, business, education, transportation, mapping, statistics and sustainable development. Business and individual users can sign up to request access to the beta platform through datavized.com.

“This experience demonstrates how big data and VR can be used together to create an immersive environment for increased understanding and enhanced communication of real-world challenges. We are delighted Datavized geospatial software products and mapping technologies are being used as powerful tools for environmental education, awareness and impact,” Debra Anderson, co-founder and chief strategy officer, Datavized Technologies Inc.

The experience is viewable on any connected device at https://demo.datavized.com/somethingintheair, including mobile, desktop, tablet and in VR through WebVR browsers, including in the HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream, Google Cardboard and Microsoft Windows Mixed Reality headsets. For details on WebVR browsers and supported platforms, visit webvr.rocks.

“The data collected and experienced through this pioneering VR initiative will inform policymakers on the status of air pollution in their respective constituencies worldwide. We, at UN Environment, hope that this VR experience will help expedite the implementation of the recommendations in the resolution approved at the Third UN Environment Assembly,” said Cristian Mazzei, special assistant to the director of the ecosystem division of the United Nations Environmental Programme.

“The experience we created together represents a new frontier in environmental education, uniting the possibilities of new technologies with the urgency of crises such as air pollution. The leaders exposed to this tool gain a new understanding of the issue, and also an understanding of how emerging technologies can add a vital dimension to education,” said Nir Darom, lead creative designer at the Public VR Lab.

Nir Darom, Lead Creative Designer at the Public VR Lab with the Ibrahim Thiaw, Assistant Secretary-General at the United Nations Environment Programme (UNEP), partner, Amy Kamarainen from EcoMOVE, and Public VR Lab Co-founder/BIG Director, Kathy Bisbee.

Nir Darom, Lead Creative Designer at the Public VR Lab with the Ibrahim Thiaw, Assistant Secretary-General at the United Nations Environment Programme (UNEP), partner, Amy Kamarainen from EcoMOVE, and Public VR Lab Co-founder/BIG Director, Kathy Bisbee.

About Brookline Interactive Group (BIG):

Brookline Interactive Group (BIG) is an integrated media and technology education center and a community media hub for Brookline, Massachusetts and the region. BIG facilitates diverse community dialogue, incubates and funds hyperlocal storytelling, arts, journalism and technology projects, and serves over 500 youth and adults annually through innovative classes and partnerships. BIG offers extensive multimedia training, VR, AR and 360-video cameras and training, access to high-quality filmmaking equipment, production grants, artists’ residencies, and provides low-cost professional media services to nonprofit organizations, education partners, businesses, and to local government.

About The Public VR Lab

The Public VR Lab, a project of Brookline Interactive Group, is building a global network for a Community VR/XR movement that facilitates public dialogue; provides professional training; empowers community knowledge and creation of 360, virtual and augmented content; offers access to tools, headsets, arcades, toolkits, and professional expertise; and generates locally-focused, broadly impactful, XR experiences in the public interest. www.publicvrlab.com

About Datavized Technologies

Datavized is an immersive visualization platform that makes it easy to turn complex data into fully interactive web experiences. Datavized’s geodata software products provide users with web-based drag and drop tools to effortlessly turn location data in spreadsheets into fully interactive 3D maps for enhanced spatial analysis, visualization and decision making. Datavized works on all platforms and connected devices; including desktop, mobile, tablet, and with virtual reality, augmented reality and mixed reality headsets, enabling users to tell immersive data-driven stories. Datavized Technologies Inc is currently in closed beta and is headquartered in New York. datavized.com

About EcoLearn

EcoLearn is an educational research group at the Harvard Graduate School of Education that explores the use of immersive technologies to support learning about the complexity of ecosystems. EcoMUVE and EcoMOBILE are two products that are freely available for download and use. EcoMOBILE uses mobile devices and augmented reality to infuse real environments with digital resources that engage, inspire and educate people about the complexities of the natural systems that sustain us. ecolearn.gse.harvard.edu

Stay Connected:

datavized.com

Twitter: https://twitter.com/datavized

publicvrlab.com

Twitter: https://twitter.com/publicvrlab

Media Relations

www.publicvrlab.com

Brookline Interactive Group (BIG) / Public VR Lab

Kathy Bisbee

kathy at brooklineinteractive.org

datavized.com

Datavized Technologies Inc

Debra Anderson

contact at datavized.com

Categories: High TechnologyEnvironmental, VR, XR, WebVR

Tags: Brookline Interactive Groupdata visualizationDatavizedDebra AndersonenvironmentKathy BisbeeNir DaromPublic VR Labunited nationsvirtual realityVR storytellingWebVR

Additional Links

 

Upcoming Events at the Public VR Lab: March 2018

Mozilla WebVR

St. Patrick’s Day Hackathons on WebVR & AR at the Public VR Lab on Saturday, March 17th, 2018: Co-sponsored by Mozilla, Fasility, Boston VR 

Mozilla WebVR

BIG, the Public VR Lab, Fasility, and the Mozilla Foundation invite you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.

Mini-WebVR Hack: 1-6pm on Saturday, March 17th, 46 Tappan Street, Brookline MA at BIG

Register here:

https://www.eventbrite.com/e/mozilla-webvr-experience-challenge-mini-hack-tickets-43608581441

Bring your WebVR skills to the next level at this one-day mini-hackathon at Brookline Interactive Group (BIG) hosted by the Public VR Lab and Fasility, in partnership with Mozilla Foundation.

Mozilla invites you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.This mini-hack will offer workshops and mentoring to help you meet the challenge! Participating is an awesome way to gain experience in WebVR and become a part of the open-source VR community.

Submissions are due to Mozilla by April 2, 2018. By the end of the day’s mini-hack, you’ll have improved your plan, prototype, or in-progress project to help you along the path to a successful submission.

Refreshments will be provided during the afternoon and the event will conclude with time to share the day’s results and vote for superlatives.

This hack is in partnership with the Mozilla Foundation, hosted at BIG & the Public VR Lab, in collaboration with our awesome WEBVR partner, Fasility.

You can join our Public VR Lab Meetup group to learn more about hacks and events at the Public VR Lab!

Mohammad Azam

Mohammad Azam

The second hack is with Boston VR on augmented reality (AR) and using AR Tookit.

ARKit and Open Projects With Mohammad Azam

Register here: https://www.meetup.com/Boston-Virtual-Rea…/events/248213026/

Mohammad Azam (http://www.azamsharp.com/) is a well-known ARKit guru and instructor. He will give a free class on ARKit at 10:15AM, open to the public. The class will start with learning the basics of ARKit development and then dive into intermediate topics. Azam will also provide free access to his best seller 8+ hour Udemy course on ARKit and his ARKit development book.

The rest of the day, until 6:00pm, will be a chance for everyone to work on their own VR and AR projects. We’ll have one or two htc vives, an Oculus rift, a hololens or two, and so on. However, the resources and emphasis will be on ARKit. We will gather as many ARKit experts and other resources as we can and add them here, as they are found.

An iPhone 6S or above is required to run ARKit applications.

We will begin at 10:15 am sharp.

There will be a small $5.00 fee to pay for pizza and snacks. If you cannot afford it for any reason, please contact jeff@enterprisevr.com and we’ll give you complimentary ticket.