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Upcoming Events at the Public VR Lab: March 2018

Mozilla WebVR

St. Patrick’s Day Hackathons on WebVR & AR at the Public VR Lab on Saturday, March 17th, 2018: Co-sponsored by Mozilla, Fasility, Boston VR 

Mozilla WebVR

BIG, the Public VR Lab, Fasility, and the Mozilla Foundation invite you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.

Mini-WebVR Hack: 1-6pm on Saturday, March 17th, 46 Tappan Street, Brookline MA at BIG

Register here:

https://www.eventbrite.com/e/mozilla-webvr-experience-challenge-mini-hack-tickets-43608581441

Bring your WebVR skills to the next level at this one-day mini-hackathon at Brookline Interactive Group (BIG) hosted by the Public VR Lab and Fasility, in partnership with Mozilla Foundation.

Mozilla invites you to join the WebVR Experience Challenge and create a new game, experience, design, or interaction using assets from the Real Time Design Challenge with Sketchfab.This mini-hack will offer workshops and mentoring to help you meet the challenge! Participating is an awesome way to gain experience in WebVR and become a part of the open-source VR community.

Submissions are due to Mozilla by April 2, 2018. By the end of the day’s mini-hack, you’ll have improved your plan, prototype, or in-progress project to help you along the path to a successful submission.

Refreshments will be provided during the afternoon and the event will conclude with time to share the day’s results and vote for superlatives.

This hack is in partnership with the Mozilla Foundation, hosted at BIG & the Public VR Lab, in collaboration with our awesome WEBVR partner, Fasility.

You can join our Public VR Lab Meetup group to learn more about hacks and events at the Public VR Lab!

Mohammad Azam

Mohammad Azam

The second hack is with Boston VR on augmented reality (AR) and using AR Tookit.

ARKit and Open Projects With Mohammad Azam

Register here: https://www.meetup.com/Boston-Virtual-Rea…/events/248213026/

Mohammad Azam (http://www.azamsharp.com/) is a well-known ARKit guru and instructor. He will give a free class on ARKit at 10:15AM, open to the public. The class will start with learning the basics of ARKit development and then dive into intermediate topics. Azam will also provide free access to his best seller 8+ hour Udemy course on ARKit and his ARKit development book.

The rest of the day, until 6:00pm, will be a chance for everyone to work on their own VR and AR projects. We’ll have one or two htc vives, an Oculus rift, a hololens or two, and so on. However, the resources and emphasis will be on ARKit. We will gather as many ARKit experts and other resources as we can and add them here, as they are found.

An iPhone 6S or above is required to run ARKit applications.

We will begin at 10:15 am sharp.

There will be a small $5.00 fee to pay for pizza and snacks. If you cannot afford it for any reason, please contact jeff@enterprisevr.com and we’ll give you complimentary ticket.

 

The Public VR Lab at the United Nations Environment Assembly

Hello from Nairobi, Kenya! Yesterday I met and interviewed Sasha Bennett, a seven-year-old Kenyan environmentalist who has planted 320 trees! @SashaBennettKEso .  She was a delight, an inspiration and so fun to spend time with, and hopefully tomorrow, she’ll get her dream of meeting President Uhuru Kenyatta of Kenya! We’re hoping he’ll also stop by to try to virtual reality at our booth!

[photo top left: Co-founder/Director, Kathy Bisbee, with Sasha]

We’ve been here in Kenya just 72 hours and we’ve learned so much! Like how fun it is to meet people from all over our planet who are committed to protecting our earth.

We’ve been reminded that VR is still so mystical and magical to people from all over the world, when trying it for the first time, and about how hungry people are to find ways to use technology for good, to tell stories, to educate and inspire for global change. We’ve watched as people try VR and find it so real they peel the headsets off, scream and laugh with delight, and in two cases, thought that it might even provide one with X-ray vision!

We’re very pleased to be introducing VR to new users, to world environmental leaders, to youth, to students, to seniors, diplomats, and NGOs, and help them consider ways they could bring Community VR to their countries. More soon about our partnerships on this project, the collaborations we are forming, and ways to become part of the Public VR Lab!

In the meantime, If you’d like to become an affiliate of the Public VR Lab or learn more about how to work to bring VR to in your country or community, please email our co-founder and director, Kathy Bisbee at the Public VR Lab and Brookline Interactive Group (BIG): kathy@brooklineinteractive.org.

[photo top right: Co-founder, Al Williams, demos VR experiences at UNEA to delegates.]

[photo left: Nir Darom, Lead Creative Designer at the Public VR Lab with the Ibrahim Thiaw, Assistant Secretary-General at the United Nations Environment Programme (UNEP), partner, Amy Kamarainen from EcoMOVE, and Lab Director, Kathy Bisbee.]

[right bottom photo: Kathy, Andrew, Nir and Amy after we finished showing VR to the wonderful Susie Kitchens – UK permanent representative to UN in Nairobi and Cheryl Case head of UK delegation to UNEA.] @susiekitchens

 

 

 

 

Building a Community VR Movement: The Lab Featured in MIT’s Immerse Publication

The Co-founder and Director of the Public VR Lab, Kathy Bisbee, was one of several immersive storytelling thought leaders featured in a recent MIT publication, Immerse, in an article about Who is VR for? Kathy shares her expertise and thoughts about building a national movement for Community VR, a phrase she’s used to describing how community media and place0-based arts organizations can develop to create hyperlocal immersive stories, games, journalism, and experiences in VR by collaborating, co-funding, and partnering with media outlets, municipalities, libraries, community media arts organizations, film festivals, and universities.

https://immerse.news/who-is-vr-for-20b3f077a912

 

 

Virtual Reality (VR) in the Public Interest….

Tomorrow we’re driving down to Games for Change in NYC. As usual, I’m thinking about VR-in-the-public interest and how we can differentiate gaming from the many other ways we can learn, share, create and teach VR. At the Public VR Lab, we’ve been teaching our community and beyond for over a year now to use new tools and equipment for community storytelling, immersive journalism, and documentary filmmaking in order to heal from trauma and to create awareness and action around the health of our planet. Here’s a few of this week’s highlights and resources we’ve seen so far in the space.

On the content creation side, our team is learning how we can deploy content, trainings and toolkits to our members, community of media makers and to share with other colleagues. While this may seem something drawn from the 1992 novel “Snow Crash” and its “metaverse,” it means the beginning of public creation tools and a door to many new social, creative and possibly economic platforms/spaces that are sure to follow for an almost ready VR-ready world. This might be the closest thing to Dreamweaver for VR that we’ve seen to date. P.S Snow Crash is a must-read.

Start Building Your VR Second Life in Sansar

Empathy-producing content can help us to understand what it is like to “be” a tree, or understand what it might be like to be in the body of another, and to feel “presence” that helps you to put yourself outside of your own experience. Feeling empathy inside of VR can even move us to action on issues like social and environmental justice in the “real” world.

VR-related technologies can help shape beautiful new ways we see ourselves, our current reality, and can shift our perception of what truth and reality are. VR can help us experience and understand many things from visceral perspectives that embody the experience of the “other.”

Tree, is a virtual-reality project that transforms you into a rainforest tree. With your arms as branches and your body as the trunk, you’ll experience the tree’s growth from a seedling into its fullest form and witness its fate firsthand. Tree elevates the concept of empathy in VR, helping the participant understand what it’s like to be a tree in the Amazon. I particularly love the redwood version of this created by Marshmallow Laser Feast (I so love this name!) with a haptic feedback vest that makes you feel like you are entering inside the tree. 

And this project, RIOT  whose filmmaker, Karen Palmer, will speak at our favorite festival for storytelling, the Future of Storytelling in NYC this October. According to FOST, she was inspired by the events in Ferguson, MO, following the shooting of Michael Brown, and created RIOT, an emotionally responsive, live-action film that uses AI and machine learning through facial recognition to allow participants to navigate though a dangerous riot. Palmer’s work challenges participants to understand other people’s lived experiences, and represents a powerful development in the emerging field of neurogames.

Another area of VR-in-the-public interest growth is in the health sector, and how VR can make us “think” differently and even heal from trauma. This New York Times had a great story today about the use of VR by therapists to heal patients from the fear and trauma of car accidents, the fear of heights, flying, spiders, PTSD, and other forms of anxiety and stress.

And lastly, the team at the Public VR Lab sat in on an insightful VRARA webinar a few weeks ago hosted with Robert Scoble as he shared his always intriguing insights about where tech and VR in particular is headed (here). Check it out!

Hopes & Dreams 2017: A Community Storytelling Project in Virtual Reality

(Brookline, Mass., June 1st , 2017) The first publicly-funded virtual reality lab in the U.S. has launched a participatory virtual reality (VR) campaign titled Hopes & Dreams. The project allows viewers to access community-based stories inside a virtual reality headset, on the web and via mobile.

One goal of the Public VR Lab and this project is to reduce the barriers to entry and show that virtual reality content creation can be easily created and shared on 3D web sites using WebVR and the programming language A-Frame, an open source tool created by Mozilla.

Kathy Bisbee, co-founder of the Public VR Lab, said that the accessibility to mass media, and gaining access to equipment and training are issues that traditional community media and VR share, “The Hopes & Dreams project and WebVR help lower the barriers to entry in the virtual reality (VR) and augmented reality (AR) space bringing new creators and storytellers into our community media centers to use our 360 cameras, and take classes in mixed reality content creation.”

“VR/AR is still in its nascent stages, but it’s growing fast. Many creators and storytellers don’t have the technical tools or the new skills required for this new industry,” citing the need for public accessibility to be part of the VR conversation.“

Nir Darom, BIG’s lead creative designer shared how the storytelling works in VR: “In the Hopes and Dreams project we wanted to let viewers feel as though they were right there, inside the circle of people sharing their hopes and dreams. Once you’re inside the circle, whoever you visually “click on” begins talking. This immediacy is what makes VR such a great documentary tool.”

When Fasility’s co-founders heard about the Public VR Lab’s mission, they knew WebVR and A-Frame would be a natural fit. “WebVR has the power to transform human storytelling,” said Kathy Trogolo, Fasility’s CEO. “Creators and storytellers are sharing something precious. Thanks to VR, their words and emotions are almost as impactful as they would be in person; plus, the interactive experience allows the viewer to pause and reflect on the content more deeply. The Public VR Lab and the Hopes & Dreams project is a perfect match with our mission to empower authors to create 3D immersive and interactive webspaces.”

Top five reasons WebVR is a key to the future of accessibility in VR/AR

  1. Works on the smartphone you already have in your hand
  2. Anyone can be an author – no expensive software or hardware needed
  3. Incorporates browser’s built-in accessibility features
  4. Works across mobile, desktop, and VR equipment like HTC Vive and Oculus Rift
  5. No app store!

Learn more about using WebVR to create virtual reality content at the free Boston Meetup at the Public VR Lab on June 8th, 2017 in Brookline, MA. Register here: https://www.eventbrite.com/e/web-vr-and-you-tickets-34548544627

To view the Hopes and Dreams Virtual Reality project, visit the site below: http://brooklineinteractive.org/had

About the Public VR Lab

@PublicVRLab

www.publicvrlab.com

Over the past year the Lab has demoed over 90 virtual reality experiences at senior and teen centers, offered free bi-weekly VR sessions at its Boston-area labs, curated interactive content for film festivals, launched a VR Academy with free and low-cost classes, organized a regional virtual reality hackathon focused on climate change, and created the first private-public partnership for two location-based augmented reality community storytelling projects.  

In its second year, the Lab is building on its long tradition of public access television, to provide increased accessibility and digital inclusion with an immersive media grant program, and teaching specialized classes at their low-cost VR Academy to support the production of experiential storytelling, immersive journalism, storytelling in games, and new forms of artistic expression in the public sphere.

About Fasility

@fasility_vr

http://fasility.com/

Fasility is a WebVR consultancy focused on education and user empowerment. Fasility helps their clients create web-based VR experiences that are easy to navigate, impactful, and play back on desktop, cardboard, and high-end VR devices. Established in 2016, Fasility prioritizes design, human factors, and interoperability to reach broad and inclusive audiences. Through studio projects and customized training, Fasility is bringing the power of VR to everyday content creators.

What Do You Want to Create at the Public VR Lab?

We need your help in developing the Public VR Lab! Click here to fill out our survey and earn a chance to win an Eco Dot or win a free Public VR Lab membership!

Thanks for your help in developing the Public VR Lab! Become a member and make amazing immersive media!

“Help us, Ecohackers, you’re our only hope.” VR Eco Hack 2017

[Above: Co-founder of the Public VR Lab, Kathy Bisbee, transforms into a Princess Leia hologram to promote the first ever VR Ecohack.]

Join us for the VR EcoHack, a regional hackathon in Brookline, MA on April 21-23rd, 2017 where teams of students and adults can create climate change content in virtual reality, augmented reality and 360 video.

Sign up here: https://www.eventbrite.com/e/vr-ecohack-hacking-the-future-in-vr-ar-360-tickets-32803656620?aff=es2

We’ll have lesson plans from educators with a focus on science and media literacy that attendees can follow to develop content, and mentors and volunteers will be available all weekend to help inspire and guide teams.

Bring a formed team or meet new teammates at this hackathon to create and test your stories and games on multiple headsets, including HTC VIVEs, Hololens, Oculus, PSVR, Samsung Gear, and more.

Use the Public VR Lab’s 360 cameras, computer labs, television studios, and 3D asset libraries to create your team’s content. Food, fun and ample caffeine. Cash and awesome equipment prizes will be provided in all three categories. [Above: *free Vr EcoHack stickers to all!]

Participants over 13 and of all levels of VR, AR and 360 experience are encouraged to sign up.

NEW TO VR? If you’re new to VR, we welcome you to sign up for a FREE week-long pre-bootcamp beginning on Tuesday, April 18 through Friday, April 21st to help you learn new skills in 3D object creation, 360 video, Unity, VR illustration tools, Simmetri, and learn the basics of Aframe to create content in Web VR.

Please sign up directly on our web site linked here for the VR bootcamp.

Read more about the Hackathon at www.vrecohack.com or sign up!

Thanks to the VR EcoHack partners: Brookline Interactive Group, The Public VR Lab, Boston VR, Teach for America, Wayfair, Fasility, VR Doodler, Mass Media Literacy, Traces.io, LearnLaunch, VR at MIT, the Brookline Public Schools, Lifeliqe, Simmetri, VR- Before It’s Too Late, the VR/AR Association, ROTU, and the Transformative Culture Project.

 

Visit the Public VR Lab at The Northampton Film Festival: September 28th-October 2nd!

“Humans have long been able to immerse themselves in other worlds, through oral story or novels, painting, photographs, television, cinema and pure imagination. The mind does not travel alone — the body most certainly comes along for the ride.”

– Nonny de la Peña, Co-Founder, Emblematic Group

Explore the immersive nature of storytelling with both your mind and body at the Northampton Film Festival for our second Public VR Lab event. Sink yourself into our national parks; navigate through stories about loss, abortion and domestic violence; feel the experiences of others in immersive journalism; and create art in VR/AR.

VR/AR and 360 developers and content creators will give short talks from 4-6pm about some of the ten interactive and immersive experiences on many HTC VIVEs, Gear VRs, Google Cardboard, and Hololens.

Explore a 3D experience of the human body via the award-winning HoloAnatomy using a Hololens; watch a dramatic unfolding of domestic violence situations as one of the
characters in Emblematic Group’s volumetric VR piece Kiya; experience firsthand what it feels like to cross the line at an abortion clinic in Across the Line.

View FRONTLINE’s new interactive Emmy-award winning project called Inheritance as well as their immersive journalism pieces. Enjoy nature across the world with Specterras’ “Env
elopvision” experience of Zion National Park
. Play games and make art  via Tiltbrush and VR Doodler and with the Pioneer Valley Game Developers who will be showing an unreleased, never-shown-before AR (augmented reality) game in development on the Google Tango platform as part of their talk!

Join us for an awesome four days in western Mass -art, world-class films (film and workshop schedule available here), storytelling, games, VR, and community participation. As part of the NFF, Mono No Aware from Brooklyn, NY will offer a day-long 16mm and Super-8 filmmaking workshop on Sunday, October 2nd, 2016, and participants’ films will screen that evening at the Festival.

The Crowdsourced Cinema community art project will also screen their version of the Princess Bride on Sunday at 7pm, where 40+ teams each contributed their remade scenes to remake this classic film, whose newly-crowdsourced original score was created by multiple western Mass musicians.

FRONTLINE’s VR Team to Speak at the First Public VR Lab Meetup in Brookline

Brookline Interactive Group (BIG) is hosting the first ever Public VR Lab Meetup event, and is thrilled to announce that FRONTLINE’s Virtual Reality team will be speaking at at this event. This event will take place on Thursday, August 4th, 2016 from 5:30-9:00 p.m. at BIG’s innovative community media space at 46 Tappan St in Brookline.

At this event, the FRONTLINE team will speak about their VR production process and, for one night only at the event, share some of their immersive journalism projects. FRONTLINE Series coordinating producer Carla Borras and production assistant Kenzie Audette will talk about FRONTLINE’s foray into virtual reality, their virtual reality processes, and some of the lessons they have learned along the way.

They will also share behind the scene stories from the filmmakers, some of the challenges FRONTLINE has faced pioneering high-end VR journalism, which include Night of the Storm, Return to Chernobyl, On the Brink of Famine, and Ebola Outbreak pieces, and tips for creating VR films.

Brookline Interactive Group (BIG) is the organizer and co-sponsor of this event, along with Northampton Community Television, who are the founders of the Public VR Lab. The Lab is a collaborative effort to facilitate a public dialogue around new VR-related technologies, and support the community creation of 360, virtual and augmented content, access to tools and headsets, and socially-relevant and locally-focused VR experiences. BIG and NCTV have launched accessibility and literacy initiatives in VR at their community media centers in western Mass. See more about their accessibility and literacy initiative in VR at: http://publicvrlab.com/.

In addition to FRONTLINE’s presentation, this event provides an exclusive opportunity for attendees to demo and experience FRONTLINE’s immersive journalism project on BIG and NCTV’s multiple HTC VIVE VR headsets and controllers. The event will also feature conversations about the future of the public Commons in VR, ample refreshments, and the opportunity to try other gaming and story-focused VR experiences.

All VR enthusiasts are encouraged to sign up for the Public VR Lab meetup group and register to attend this event. As spots are limited, BIG recommends attendees sign up early. Meetup members may register at: http://www.meetup.com/The-Public-VR-Lab/events/232287760/ or at BIG’s eventbrite link: https://www.eventbrite.com/e/public-vr-lab-meetup-launch-tickets-26547053953

For questions about the August 4th Public VR Lab meetup event, please contact Kathy Bisbee, Executive Director of BIG, at kathy@brooklineinteractive.org.

The Public VR Lab is a collaborative effort to facilitate a public dialogue around new VR-related technologies, and support the community creation of 360, virtual and augmented content, access to tools and headsets, and socially-relevant and locally-focused VR experiences. Brookline Interactive Group (BIG) and Northampton Community Television (NCTV) launched this VR accessibility and literacy initiative in Spring of 2016 at their community media centers in Northampton and Brookline, MA. www.publicvrlab.com

About Brookline Interactive Group (BIG):

Brookline Interactive Group (BIG) is an integrated media and technology education center and a community media hub for Brookline, MA. BIG provides access to innovative media-making tools, facilitates diverse community dialogue, incubates hyperlocal storytelling, arts, media literacy and technology projects, and serves over 500 youth annually. BIG offers extensive multimedia training, collaboratively produces local content, and provides low-cost professional media services to non-profit organizations, education partners, businesses, and to local government.

About Northampton Community Television (NCTV)

Northampton Community Television is a community media arts center whose mission is to serve as a model organization to enable expression of all kinds across mediums, providing resources and programming and educational opportunities to the community through all means technologically available. We are independent hyperlocal media. We are a physical public makerspace. We are a legal street art multimedia wall. We are a storytelling hub. We are an economic development organization. We provide opportunities for voices that do not have other opportunities. We provide free services to local nonprofit organizations and the community and tools for the professional multimedia community.


Photo: “Razer OSVR Open-Source Virtual Reality for Gaming” by Maurizio Pesce via Flickr. Licensed under CC BY 2.0