All posts by Kathy Bisbee

What is Community VR?

What is Community VR? (the short version, for now)

Kathy Bisbee presenting on Community VR

Co-founder and Director of the Public VR Lab, Kathy Bisbee presenting on Community VR at NATOA 2017

I’m in the process of writing a longer article than this one about a new movement I hope you’ll join me to seed, fund, cultivate and grow. It’s called the Community VR movement. Like its sister movement, Community Media, it’s a movement where everyone can participate, create, learn, share and express. Where everyone’s stories matter, everyone is included, and everyone’s voices can be heard. It shares a goal of providing equitable access to media making tools, training, and in inspiring the next generation of journalists, filmmakers, creators and storytellers. The only thing it doesn’t have in common with community media is that it’s not yet ubiquitous or woven into our social, cultural, economic and public fabric. Yet.

The Public VR Lab is building an inclusive Community VR movement that will facilitate public dialogue; provide professional training; empower community knowledge and creation of 360, virtual and augmented content; provide access to tools, headsets, arcades, toolkits, and professional expertise; and generate locally-focused, broadly impactful, Next Realities experiences in the public interest. Here’s a recent highlight reel about our work at the Lab.

At the NATOA conference (the National Association of Telecommunications Officers and Advisors …) in Seattle this week, I was met with surprisingly-engaged enthusiasm from government employees who tried our HTC VIVE after my presentation and wanted to figure out how they could use VR and 360 in their communities. Colleagues began the process of signing up to become a Public VR Lab affiliate; others wanted to purchase our Public VR Lab Toolkits (VR demo and content creator toolkits); others still asked about our curriculum, equipment, staffing; and NATOA attendees from Alaska to Massachusetts inquired about applying to our national collaborative project called “Immigration Stories in Full Frame: Reimagining Migration.”

We have to be mindful not to make early mistakes as this new medium grows from infancy into its preteen years, assuring that equipment/headsets, powerful computers, and training programs are accessible to all, no matter your geography, income, gender, ethnicity, etc. We need to educate creators on the potentially troubling “virtual literacy” issues and ethics concerns inherent to this visceral medium; to the dangers of limiting our characters in VR to our own/current biases and roles; and to consider policies that hold VR/AR marketing, propaganda, access to the new currencies of the metaverse, and the use of public spaces in careful check with public interest needs.

A longer article will be published later this month on the implications of this work, my thoughts on the immediate challenges and opportunities, the projects we’ve set out to grow the movement in the next year, and ways you can help to support Community VR. Stay tuned!

Brookline Interactive Group (BIG) and Northampton Community Television (NCTV) launched this VR accessibility and literacy initiative at their community media centers in Northampton and Brookline, MA, beginning in April of 2016, and have expanded the Lab to grow a national network of Lab affiliates to work collaboratively to build a movement for Community VR. Please join us!

Become an affiliate of the Public VR Lab at your library, community media or arts organization, government agency, or newsroom, and be part of building the movement for Community VR. 

Building a Community VR Movement: The Lab Featured in MIT’s Immerse Publication

The Co-founder and Director of the Public VR Lab, Kathy Bisbee, was one of several immersive storytelling thought leaders featured in a recent MIT publication, Immerse, in an article about Who is VR for? Kathy shares her expertise and thoughts about building a national movement for Community VR, a phrase she’s used to describing how community media and place0-based arts organizations can develop to create hyperlocal immersive stories, games, journalism, and experiences in VR by collaborating, co-funding, and partnering with media outlets, municipalities, libraries, community media arts organizations, film festivals, and universities.

https://immerse.news/who-is-vr-for-20b3f077a912

 

 

Virtual Reality (VR) in the Public Interest….

Tomorrow we’re driving down to Games for Change in NYC. As usual, I’m thinking about VR-in-the-public interest and how we can differentiate gaming from the many other ways we can learn, share, create and teach VR. At the Public VR Lab, we’ve been teaching our community and beyond for over a year now to use new tools and equipment for community storytelling, immersive journalism, and documentary filmmaking in order to heal from trauma and to create awareness and action around the health of our planet. Here’s a few of this week’s highlights and resources we’ve seen so far in the space.

On the content creation side, our team is learning how we can deploy content, trainings and toolkits to our members, community of media makers and to share with other colleagues. While this may seem something drawn from the 1992 novel “Snow Crash” and its “metaverse,” it means the beginning of public creation tools and a door to many new social, creative and possibly economic platforms/spaces that are sure to follow for an almost ready VR-ready world. This might be the closest thing to Dreamweaver for VR that we’ve seen to date. P.S Snow Crash is a must-read.

Start Building Your VR Second Life in Sansar

Empathy-producing content can help us to understand what it is like to “be” a tree, or understand what it might be like to be in the body of another, and to feel “presence” that helps you to put yourself outside of your own experience. Feeling empathy inside of VR can even move us to action on issues like social and environmental justice in the “real” world.

VR-related technologies can help shape beautiful new ways we see ourselves, our current reality, and can shift our perception of what truth and reality are. VR can help us experience and understand many things from visceral perspectives that embody the experience of the “other.”

Tree, is a virtual-reality project that transforms you into a rainforest tree. With your arms as branches and your body as the trunk, you’ll experience the tree’s growth from a seedling into its fullest form and witness its fate firsthand. Tree elevates the concept of empathy in VR, helping the participant understand what it’s like to be a tree in the Amazon. I particularly love the redwood version of this created by Marshmallow Laser Feast (I so love this name!) with a haptic feedback vest that makes you feel like you are entering inside the tree. 

And this project, RIOT  whose filmmaker, Karen Palmer, will speak at our favorite festival for storytelling, the Future of Storytelling in NYC this October. According to FOST, she was inspired by the events in Ferguson, MO, following the shooting of Michael Brown, and created RIOT, an emotionally responsive, live-action film that uses AI and machine learning through facial recognition to allow participants to navigate though a dangerous riot. Palmer’s work challenges participants to understand other people’s lived experiences, and represents a powerful development in the emerging field of neurogames.

Another area of VR-in-the-public interest growth is in the health sector, and how VR can make us “think” differently and even heal from trauma. This New York Times had a great story today about the use of VR by therapists to heal patients from the fear and trauma of car accidents, the fear of heights, flying, spiders, PTSD, and other forms of anxiety and stress.

And lastly, the team at the Public VR Lab sat in on an insightful VRARA webinar a few weeks ago hosted with Robert Scoble as he shared his always intriguing insights about where tech and VR in particular is headed (here). Check it out!

Gateway Arts Visits the Public VR Lab

We’ve been super busy this month at the Public VR Lab and Brookline Interactive Group.

We’re hiring a new Assistant Director, have several summer multimedia programs (aka “camps”) for kids, launched new VR classes for adults, and co-coordinated Crowdsourced Boston to get ten other community media centers involved in re-creating Back to the Future! BIG’s talented members won three awards at the Alliance for Community Media‘s national Hometown Awards, and BIG won Best Public Access Station in the country! Woot!

We are laying our plans for our fall eleven-day film sprint, curating the immersive content and LIVE VR ART at the Northampton Film Festival for their September 27-October 1st, 2017 fest, in collaboration with our sister organization, Northampton Community Television (NCTV).

We’re launching a national collaborative on a VR project around immigration stories, and an affiliate program will be announced soon so that libraries, teen centers, arts and cultural organizations and media centers can learn to share VR with their communities, have the equipment and training they need to start a Lab on site and engage their communities in a conversation about the future of 3D computing!

Our VR demos are weekly, and recently we had Lead Boston, Brookline High School math camps, and the Gateway Arts program stop by for a tour and VR demos at the Lab.

Check out the cool vid of their folks playing for the first time in VR above!

 

Brookline Town Hall in 360 Sketch

Two things to share today:

Google Expeditions

Excited to see this great tool for sharing VR experiences now open beyond education:

Google opens Expeditions VR education app to the public

In other news, our team created this super cool 360 illustration of Brookline Town Hall!

Brookline Town Hall 360° Sketch Video

Brookline Interactive Group is hiring!

Brookline Interactive Group, one of the community media arts centers houses the Public VR Lab’s work in the Boston area, is hiring an Assistant Director, a new position.

While our work at BIG is in predominantly in community media arts, the AD will be able to participate in rolling out our new model of community media in the VR /AR space, providing public accessibility and digital inclusion in this still nascent industry, and will help us gain the capacity to grow our work in Brookline and beyond.

https://brooklineinteractive.org/wp-content/uploads/2017/07/Assistant-Director-Job-Description.pdf

Applications accepted until July 25th, 2017.

Anyone with relevant experience in media arts facilitation/ non-profit operations will be interviewed by phone or in person.

DEADLINE EXTENDED: Immigrations Stories in Full Frame: Collaborative 360/VR Filmmaking

Collaborative Immigration Project: Deadline extended to 9/18/2017

We’re building a national collaboration project around 360 filmmaking, immersive journalism, and community storytelling. You’re invited to apply to join our team, and we’ve extended the deadline to help more folks apply to the project.

Join our cohort to learn, share, and create a 360/VR documentary project on “Re-imaging Migration” together over the next year, as well as a create traditional media content for our local, regional and national networks. We’ll even have an app, and insights throughout the project experts on immigration messaging, history of migration in America, and on interviewing techniques.

To Apply:

Please email info@brooklineinteractive.org with the following information:

  • Contact info for applicants
  • A description of your work and your organization (media center, news outlet, library, arts org, etc)
  • Your interest in 360 video and immigration stories in your community
  • Capacity: Describe the technical skills and interest of your team, storytelling, and journalism, as well as describing the immigration stories that you feel need to be shared from your community.
  • Describe a current collaboration you participate in and your experience in it. Why do you wish to collaborate with our project? What can you offer your cohort co-members?
  • Do you currently own any camera equipment? Any 360 equipment?
  • How able are you to meet monthly on a call with the cohort?
  • Application date is now September 18th, 2017 at midnight

We’ll begin our work together in late October/early November and it will continue through the summer of 2018.

Requirements: Team collaborative calls monthly to share successes, challenges, and opportunities,  webinars (optional), and training/tips on 360 filmmaking.

We’ll provide a 360 camera, an ambisonic microphone, training on 360 filmmaking, and on VR/AR technologies, and immigration interviewing techniques, and other topics and coordinate editing and submission of the final piece to film festivals as well as promote the work of the collaborative, locally, regionally and nationally.

We hope to together create a template for a strong immersive news/content sharing network, engaged communities, training programs, and collaborative, community-based VR projects.

We hope that we’ll find some best practices for how to work together as a national cohort group, developing our methods, techniques, strategies, funding, and distribution to create social impact in the area of immersive, empathetic immigration stories.

Hopes & Dreams 2017: A Community Storytelling Project in Virtual Reality

(Brookline, Mass., June 1st , 2017) The first publicly-funded virtual reality lab in the U.S. has launched a participatory virtual reality (VR) campaign titled Hopes & Dreams. The project allows viewers to access community-based stories inside a virtual reality headset, on the web and via mobile.

One goal of the Public VR Lab and this project is to reduce the barriers to entry and show that virtual reality content creation can be easily created and shared on 3D web sites using WebVR and the programming language A-Frame, an open source tool created by Mozilla.

Kathy Bisbee, co-founder of the Public VR Lab, said that the accessibility to mass media, and gaining access to equipment and training are issues that traditional community media and VR share, “The Hopes & Dreams project and WebVR help lower the barriers to entry in the virtual reality (VR) and augmented reality (AR) space bringing new creators and storytellers into our community media centers to use our 360 cameras, and take classes in mixed reality content creation.”

“VR/AR is still in its nascent stages, but it’s growing fast. Many creators and storytellers don’t have the technical tools or the new skills required for this new industry,” citing the need for public accessibility to be part of the VR conversation.“

Nir Darom, BIG’s lead creative designer shared how the storytelling works in VR: “In the Hopes and Dreams project we wanted to let viewers feel as though they were right there, inside the circle of people sharing their hopes and dreams. Once you’re inside the circle, whoever you visually “click on” begins talking. This immediacy is what makes VR such a great documentary tool.”

When Fasility’s co-founders heard about the Public VR Lab’s mission, they knew WebVR and A-Frame would be a natural fit. “WebVR has the power to transform human storytelling,” said Kathy Trogolo, Fasility’s CEO. “Creators and storytellers are sharing something precious. Thanks to VR, their words and emotions are almost as impactful as they would be in person; plus, the interactive experience allows the viewer to pause and reflect on the content more deeply. The Public VR Lab and the Hopes & Dreams project is a perfect match with our mission to empower authors to create 3D immersive and interactive webspaces.”

Top five reasons WebVR is a key to the future of accessibility in VR/AR

  1. Works on the smartphone you already have in your hand
  2. Anyone can be an author – no expensive software or hardware needed
  3. Incorporates browser’s built-in accessibility features
  4. Works across mobile, desktop, and VR equipment like HTC Vive and Oculus Rift
  5. No app store!

Learn more about using WebVR to create virtual reality content at the free Boston Meetup at the Public VR Lab on June 8th, 2017 in Brookline, MA. Register here: https://www.eventbrite.com/e/web-vr-and-you-tickets-34548544627

To view the Hopes and Dreams Virtual Reality project, visit the site below: http://brooklineinteractive.org/had

About the Public VR Lab

@PublicVRLab

www.publicvrlab.com

Over the past year the Lab has demoed over 90 virtual reality experiences at senior and teen centers, offered free bi-weekly VR sessions at its Boston-area labs, curated interactive content for film festivals, launched a VR Academy with free and low-cost classes, organized a regional virtual reality hackathon focused on climate change, and created the first private-public partnership for two location-based augmented reality community storytelling projects.  

In its second year, the Lab is building on its long tradition of public access television, to provide increased accessibility and digital inclusion with an immersive media grant program, and teaching specialized classes at their low-cost VR Academy to support the production of experiential storytelling, immersive journalism, storytelling in games, and new forms of artistic expression in the public sphere.

About Fasility

@fasility_vr

http://fasility.com/

Fasility is a WebVR consultancy focused on education and user empowerment. Fasility helps their clients create web-based VR experiences that are easy to navigate, impactful, and play back on desktop, cardboard, and high-end VR devices. Established in 2016, Fasility prioritizes design, human factors, and interoperability to reach broad and inclusive audiences. Through studio projects and customized training, Fasility is bringing the power of VR to everyday content creators.

What Do You Want to Create at the Public VR Lab?

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2017 VR Ecohack Highlight Reel